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Ghost tower of inverness maps2/13/2023 ![]() The tournament setup is that the PCs are coerced into the adventure - four prisoners from the Duke's prisons, and a monk indentured to the Duke as payment of taxes. The adventure is basically a dungeon crawl, penetrating a ruined fortress seeking a McGuffin desired by an NPC. ![]() The copy I have is the release version from 1980. This module was originally a tournament module, for (according to the intro) Wintercon VIII in Detroit in 1979. In the weeks ahead I'll try to get through the other adventures people requested I take a look at, and others from my collection I especially want to talk about. Probably we got sent outside to play because it was a nice day or something. My only memory of it was hearing the intro text, and using the 25,000 gp to buy magic items from the Duke's collection. ![]() I'd never read the whole thing - this was part of what I inherited from my cousin's collection. I remember not buying it because my cousin had it and I was going to play it, but that didn't happen. This module has sat, unread, in my collection.
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